Improvising By Design: One Woman’s Adventure In Video Games


I just got back from Guadalajara, Mexico where I gave a presentation at Instituto Tecnológico y de Estudios Superiores de Monterrey, the 2nd largest campus of the largest technical university in Mexico.  The reception from the faculty, students and local industry was wonderful.  Much to my surprise, the auditorium was packed!  Interactive presentations are a lot more fun and engaging, so I got the audience involved and stopped to ask for questions along the way, which the students seemed happy to ask.  After the general Q & A at the end, I invited students to come up to the stage and ask questions one-on-one, which I did for another half an hour.  The students at ITESM rock!

The My Sims Sky Heroes Dead Space trailer is one of my favorite projects, so I started the presentation with it.  I promised I would share my presentation, which is posted and available for download from SlideShare.  Both the trailer and my slides can be viewed below.

Muchas gracias to Tecnológico de Monterrey and Larva Game Studios for inviting me to Guadalajara and organizing the conference.  I had a lot of fun!  I will write more about the activities surrounding the conference in a separate blog post.

Full disclosure:  my travel expenses and an honorarium for the presentation were provided by ITESM.  However, sharing my experiences from my visit is completely voluntary and my pleasure.

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About Liza Wood

After a dozen years leading video game development projects in a variety of roles, I decided to pursue a Master of Data Science at the University of British Columbia. Studying data science doesn’t mean I’m moving away from leading people. Growing data science teams need collaborative, pragmatic, Agile leadership to connect data to all areas of the business. I would like to share that point of view, along with my experiences, on this blog.

View all posts by Liza Wood

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14 Comments on “Improvising By Design: One Woman’s Adventure In Video Games”

  1. Bruno Champoux Says:

    Your first non-agile team diagram lacks arrows. And fire. And walls.

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    Liza you rock! Thank you!!

    Reply

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Trackbacks/Pingbacks

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