Tag Archives: postaweek2012

How NOT To Implement Agile

July 31, 2012

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The following comment was submitted on one of my blog articles. It’s quite a rant about Agile, so I thought it was worth addressing as a full post. Agile is not always implemented in a good way or at the point in the life of an application/product where it can be useful and not disruptive. […]

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Games Can Be More Than Just Entertainment

July 15, 2012

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Working on a triple-A game is a lot of effort, taking my attention away from blogging.  Sometimes I wonder if it is worth it.  Games are just entertainment, right?  It’s not like we’re doing something to change the world.  I was so delighted to see Jane McGonigal‘s talk:  The game that can give you 10 […]

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4 Essentials of Agile Project Planning

June 24, 2012

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Building a plan as a team

A real conversation I had two weeks ago: Executive: “What project management method do you use?  Please don’t tell me it’s Scrum.” Me: “Actually, we are Agile and use Scrum.” Executive: “Oh, no! I have seen so many Scrum projects go bad!” Other Executive: “Well, this is more of a hybrid project…” Me: “We could […]

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How To Foster Team Creativity

June 3, 2012

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Over the last couple of months, we have had quite a few conversations about how to create an innovative, creative environment for our team and in our company. It all started when the Creative Director for our project circulated a 2008 Harvard Business Review article on How Pixar Fosters Collective Creativity.  This article has circulated […]

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Learning From Bad And Good Managers Of My Past

May 21, 2012

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A recent Management Essentials training session at work encouraged us to reflect on our experiences rather than just gave us a bunch of management tips out of context.  I have always learned a lot by observing others and I have long said that even less than stellar managers shaped who I am today. One of the exercises was […]

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Stop Pushing All The Rocks Uphill. Focus!

May 13, 2012

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Have you ever felt that your to-do list was longer than what you can possibly get done?  Or your product had a ton of features that need to be developed but it still needs to be shipped way too soon?   We often respond to this pressure by trying to do more, often at the same […]

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