As I was preparing to go to E3 this week, I was delighted to see Paola Antonelli’s fascinating talk: “Why I Brought Pac-Man to MoMA“ on TED. Her reasons for including 14 classic video games in the MoMA collection are that they are all examples of good design. This collection is to celebrate and preserve […]
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This week our project was officially announced. Now that the world knows our game will be released this year, we seem to have even more passion for our work. The reality of our project release and the excitement of the fans adds to the meaning of what we do. With the experience of this week […]
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It has been awhile since I have written about my industry. Work has been ridiculously busy, so my downtime is when I try to think about other things. As I have mentioned before, I am a fan of TED.com. This weekend, I found an interesting video of Daphne Bavelier: Your Brain On Video Games. While […]
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Working on a triple-A game is a lot of effort, taking my attention away from blogging. Sometimes I wonder if it is worth it. Games are just entertainment, right? It’s not like we’re doing something to change the world. I was so delighted to see Jane McGonigal‘s talk: The game that can give you 10 […]
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I’m in the process of writing two large articles: one for this blog and one for an online magazine. Since my last blog post was a wild success, I thought I would follow it up with something more low-key. Plus, it gives me more time to work on the other two articles 🙂 As my […]
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I had planned a longer post with some reflections on a process improvement project I have been working on. However, the same project is contributing to longer hours at work and taking time away from writing. Rather than wait until the weekend, I thought I would do a quick blog post and share a video […]
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June 12, 2013
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