June 12, 2013

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Why Paola Antonelli Brought Pac-Man To MoMA

Pac-Man marquee arcade machine

As I was preparing to go to E3 this week, I was delighted to see Paola Antonelli’s fascinating talk: “Why I Brought Pac-Man to MoMA“ on TED.   Her reasons for including 14 classic video games in the MoMA collection are that they are all examples of good design.  This collection is to celebrate and preserve […]

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April 14, 2013

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What Makes Us Feel Good About Our Work?

Top of the world rock statue arms raised

This week our project was officially announced. Now that the world knows our game will be released this year, we seem to have even more passion for our work. The reality of our project release and the excitement of the fans adds to the meaning of what we do. With the experience of this week […]

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April 2, 2013

Comments Off on Mission For Today: Ask And Listen

Mission For Today: Ask And Listen

Lego Darth Vader should listen to Luke
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March 31, 2013

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Your Brain On Video Games

Hands holding Sony Playstation PS3 controller

It has been awhile since I have written about my industry. Work has been ridiculously busy, so my downtime is when I try to think about other things.  As I have mentioned before, I am a fan of TED.com.  This weekend, I found an interesting video of Daphne Bavelier: Your Brain On Video Games.  While […]

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February 25, 2013

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How To Handle Quality With Outsourcing

broken iphone

When you outsource, how far do you push your partners on quality?  When outsourcing digital work (software, digital assets, etc.), it’s sometimes difficult to determine whether your request to fix something is really a change in what you wanted in the first place.  In addition, if you are easily able to make changes yourself, you […]

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January 27, 2013

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Our Love-Hate Relationship With Deadlines

Deadlines button

Does this seem familiar? Months before a deadline, the team is relaxed and responds to problems with: “Don’t worry!  We’ve got months to deal with that!”  As months turn into weeks, issues get addressed along the way, but some of the really hard problems continue to hang around. Finally, when the deadline is days away, […]

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